After a series of CPMduel tourneys arranged during 2011, I felt inspired to work on a new tourney map. I was a bit tired of my own tendency to create dual atrium maps for duels, and wanted to create something different than usual. I'm very happy with the result, and believe the gameplay to be one of my best works. Wanting to create something different, I found the lovely textureset made for UT 3, that I converted for use in Quake 3.