Map made for the game Reflex. My first venture into this game, still in early access/alpha.
A 2on2 map created for CPMA named 12 months after the time I spent in the army in 2006/2007.
An NTF/CTF map designed for CPMA. Played extensively on #cpmpickup and #uscpmpickup in 2007 and 2008.
Back in the day a forum known as Levelsource hosted a mapping competition for six week named Geocomp 3, a spiritual successor to the better known geocomp 1 and 2 competitions hosted by nunuk/sparth.
First map for CS:GO, current status is just a layout. For the mapcore/reddit mapping contest currently ongoing. (July 2015)
Winner of the Levelsource.com 1024^3 mapping contest, and my first ever publicly released map.
Primarily made for the PMX (standalone CPMA), a graphical remake of one of my favourte 1on1 maps for CPMA. Only in alpha stage. Key difference is that it has no small height differences here and there, a problem with the original release.
Map I started on with fellow mapper Black_Dog, but he was unable to contribute beyond a few days and I ended up doing 99% of the map. Wanted to use the textures from fjo3t4, in a better looking map.
Doodlemap I started on after seeing some of the entries in a turtlemap contest sometime during 2009.
Map for the levelsource.com gameplay contest, which explains why it's a very boxy and not that hot looking map. It placed second in the contest.
A collaboration 2on2 map with voodoochopstix for the promode.org 2on2 mapping contest back in 2005. I cannot remember how we placed, but I believe it was slightly above average.
The first "proper" map I ever released, eventually receiving a Level of the Week review on planetquake.com